![]() ![]() Who needs reality when you can kickflip with a remote? AMPLIFY THE FUN WITH THE WII BALANCE BOARD It’s not about pressing buttons it’s about the rhythm and the movement. The controller responds to gestures that mimic real skate tricks and flip. The innovation doesn’t stop at the FlickIt controls in “Skate It,” your Wii remote transforms into your skateboard. It’s all about giving you that authentic feel of skateboarding – right at your fingertips! EXPERIENCE THE WII REMOTE SKATEBOARD With the flick of the Wii remote or the Nintendo DS stylus, you can seamlessly string together gravity-defying tricks. In a landscape where game controls can make or break the experience, “Skate It” raises the bar with its innovative FlickIt control system. So, tighten your trucks, and let’s shred! INNOVATIVE FLICK CONTROLS And with the pros to guide you, you’ll be mastering the gnarliest tricks in no time. Whether grinding down railings or executing perfect kickflips, you’re in for a wild ride. So, grab your virtual skateboard and beat the best spots in San Vanelona. With “Skate It,” you hit the concrete alongside the pros. Packed with game-changing features, “Skate It” carves out its niche by incorporating the Wii Balance Board, offering players an inventive way to imprint their unique skateboarding flair. Join the pros in skating epic spots and pulling off mind-blowing stunts, all using the intuitive FlickIt controls. Though they did not review all the button functions at the very beginning- like how to access your map and the other menus- once you do find them, these things are valuable tools that can greatly help with completing levels and objectives.“Skate It” cruises onto Nintendo platforms, ushering players into the skater’s paradise of San Vanelona. While they did shove a ton of information at you at one time, they made up for it in the use of a list of tricks that you can reference throughout the game which tells you the trick name and how to do it using the Wii Remote. While the tutorial was very long- and covered so much material my head was spinning trying to remember what they taught me at the beginning- it was also very helpful and allowed me to become familiar with the game before having to start doing tricks and stunts, making it very user friendly. The controls are pretty basic and an in-depth tutorial at the beginning of the game covers just about everything you need to know. Instead of having to remember a button combination if you wanted to do an ollie you would flick the front of the remote up, sparing you from tons of memorization. ![]() The controls are probably the most interesting part of the game since the use of the Wii Remote removed the need for complicated button combos. ![]() At times the objectives could be very unclear, but usually you are shown what is expected of you first so that you just have to follow the first skater’s lead to complete the objective, balancing it out. The game offered plenty of objectives and playtime to keep one satisfied for many hours. Typically not every objective in a level needs to be completed to progress, which lowered frustrations on objectives that were rather tricky since you could just move on and come back later. Luckily, each objective has two difficulties- the basic ‘owned it’ difficulty which is needed to complete the objective and the ‘killed it’ difficulty, which takes the objective to another level, providing a bit of a challenge to those who master the basic objectives. Each area holds a list of objectives, and after completing a certain amount of those objectives you can move onto a new area. Your skateboarding does not go unnoticed- a guy looking for something newsworthy among the destruction recruits you, giving you stunts to perform as he films so that you can earn invites and get picked up by a sponsor as you become a professional skateboarder. The plot begins with your arrival in a town that has been destroyed by some unknown force, your objective being to skate this now abandoned and somewhat broken town. ![]()
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